Happy Hour on Remo: Mysterious Dungeon

At Remo, we host weekly happy hour on Remo to team build and to wind down after a week of hard work. Our team works remotely, hence, hosting a happy hour session is an important ritual for us to build team culture and also to explore new ways to use our own product.

This week, the theme is dungeon. In the dungeon game, our team members split into 3 teams and ventured out to explore a mysterious dungeon and complete missions along the way. The teams are not given the map of the dungeon and the ultimate goal is to figure out the layout of the dungeon. Teams that could re-create the entire map are deemed winners of this happy hour.

“Wait, hold on? A dungeon? On Remo?”

Indeed, it is hard to imagine at first how Remo, a virtual conferencing platform, can be used to host a dungeon game.

This is why this tutorial is created. By sharing our experience creating interactive games on Remo, we hope to inspire you to use Remo creatively for your future events.

Concurrent event fundamentals

The dungeon game is built upon one concept – traveling between concurrent events using sponsor banners. The idea is to make events inter-connected and attendees are able to jump to other events by clicking on call-to-action links attached to the sponsor banners.

Here is a bite-size tutorial on how you can host concurrent events on Remo!

Below is a schematic top-down view of a standard 4-sponsor event floorplan. We can attach links to the four sponsor banners (A, B, C, D) and direct attendees to desired links. This function is designed to boost traffics to the sponsor websites, but you have all the freedom to use the links to direct your attendees to wherever you want!

For example, you can link two concurrent events up to allow attendees to travel back and forth between the two.

Alternatively, you can link multiple events up to create a guided journey for your attendees – this is especially useful for exhibition type of events where you want the traffic to flow in a specific order.

Grid-based dungeon basics

Once you get the hang of the concept of concurrent events, Let’s use this simple dungeon map as a warm up.

Here we have a 5 grid dungeon map and each grid represents one event. If the players start at event 1, how can we enable them to go UP to event 2? how can they head to event 3 by going left? How can we add such spatial relationships to the five events?

Well, the answer is, by sponsor banners.

Let’s create 4 sponsor banner in event 1 and we label them as UP, DOWN, LEFT, RIGHT.

We then add links to the sponsor banners accordingly to our dungeon map. In this case, the UP banner will be linked to event 2, DOWN banner will be linked to event 4, LEFT to event 3, and finally RIGHT to event 5.

Repeat the process for the other 4 events but sponsor banner links need be modified accordingly to the map. Now, the players are enabled to travel through the dungeon using the sponsor banners in each event.

Once you understand the logic of creating a dungeon like the one above, you can move onto creating bigger and more complex ones.

Our dungeon

For our happy hour, we used a 20 event setup. To speed up the setup, we first created one event and then cloned it 19 times. (This way, we didn’t need to set up the sponsor banner images every single time.)

Once you have all your events ready, design your dungeon, and then link all the events up accordingly to your design!!

The schematic map for our dungeon!

The rules!

The ultimate goal of this dungeon is to complete the map and answer all 5 questions hidden in the map within 30 minutes.

Players are divided into 3 teams of 5 and they started off at a completely random grid/event (game master provides the links).

Players are not given the map, however, they are informed that the total grid/event number is 20 and there are 5 questions in total across the entire map.

The winning team successfully re-created the entire map!

Adding more interactive activities

To add more interactive activities for team building, we set up 5 questions across the map ranging from “spot the differences” to “What is this pokemon?”. The questions are attached to billboards and whiteboards.

Some of the quizzes we used for our game

There are also hints and some secret missions hidden in general chats and whiteboards. For example, there is a secret mission (unannounced) where the unlabeled map would be rewarded if someone could barge into other team meetings and take screenshots of their faces.

Our team member Mayank successfully completed the mission and got himself a big reward!

Your turn now!

Remo has a diverse pool of features to humanize your online events. You can also use Remo feature creatively to host your next happy hour with your remote colleagues!

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